Stimulant Injector*

(Entry)
Type: upgrade
EntryId: 0d3f-1802-c452-c091
Hidden: false
Costs: 3 EP

Constraints:

max: 1
max(roster): 1

Profiles:

Abilities
Stimulant Injector

Once per battle, when this operative is activated or would lose a wound, it can use this ability. If it does so, until the end of the Turning Point:

  • Each time this operative would lose a wound, roll one D6: on a 5+ that wound is not lost.
  • It cannot be injured.
  • You can ignore any modifiers to its APL.