Fellgor Ravager Kill Team

(Force)
Categories: Configuration, Reference, Leader, Operative, Deathknell, Fluxbray, Gnarlscar, Gorehorn, Herd-goad, Mangler, Shaman, Toxhorn, Vandal
EntryId: f49e-4e51-5cb8-50b8
Hidden: false
Categories
Reference(Empty)
Deathknell(Empty)
Fluxbray(Empty)
Gnarlscar(Empty)
Gorehorn(Empty)
Herd-goad(Empty)
Mangler(Empty)
Shaman(Empty)
Toxhorn(Empty)
Vandal(Empty)
Rules (1)
Frenzy
Each time a friendly FELLGOR RAVAGER operative without a Frenzy token would be incapacitated, it gains a Frenzy token instead. If it was fighting in combat, all remaining attack dice (including your opponent’s) are discarded. If it has a Conceal order, change it to Engage.

While a friendly FELLGOR RAVAGER operative has a Frenzy token:
- It’s only incapacitated as specified below.
- It cannot have a Conceal order.
- It’s injured.
- It cannot perform mission actions or the Pick Up action.

- Treat its APL characteristic as 1 (after all modifiers) for the purposes of determining control (e.g. objective markers).


A friendly FELLGOR RAVAGER operative with a Frenzy token is incapacitated when one of the following conditions is met:
- Its activation ends.
- An enemy operative strikes it with a critical hit in combat.
- An enemy operative strikes it a second time with a normal hit in combat. Note that this can be strikes from two different combats.
- The battle ends.

- Critical damage is inflicted on it in a subsequent shooting attack (i.e. not the same shooting attack in which it gained a Frenzy token).


Your opponent treats a FELLGOR RAVAGER operative as being incapacitated (instead of when it would be incapacitated normally) when it gains a Frenzy token for the following purposes:
- Scoring VPs from Tac Ops that require enemy operatives to be incapacitated.
- Gaining Pain tokens (HAND OF THE ARCHON) and Blooded tokens (BLOODED).
- Completing performances of Allegories (VOID-DANCER TROUPE).