Meiotic Spores

(Unit)
Type: unit
Category: Fast Attack
Categories: Faction: Tyranids, Faction: , Fly, Fast Attack
LinkId: 7c79-3bee-090a-e576
Hidden: false
Costs: 3 PL
Options (3)

Profiles:

Abilities
Floating Death (Meiotic Spore):

A Meiotic Spore explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Meiotic Spore explodes, roll a D6. On a 1 it fails to inflict an harm, on a 2-5 it inflicts D3 mortal wound on the nearest enemy unit, and on a 6 it inflicts D6 mortal wounds on that unit. The Meiotic Spore is then destroyed.

Outriders of the Swarm:

When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models.

Instinctive Behaviour:

Unless a unit with this ability is within 24" of any friendly Synapse unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.

Living Bombs:

This unit automatically passes Morale tests. Furthermore, this unit is discounted for the purposes of any victory conditions - their destruction never awards any victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched game, the creation of these units by another unit (eg. from a Sporocyst's Spore Node ability) is free, and the unit's points cost does not come out of your pool of reinforcement points.

Modifiers:

increment PL 3
4+ selections of model in Meiotic Spores
increment PL 3
7+ selections of model in Meiotic Spores
Used By (1)
Tyranids(Catalogue)