Harpy

(Unit)
Type: model
Category: Flyer
Categories: Faction: , Faction: Tyranids, Fly, Monster, Flyer
LinkId: 6cd2-f9e5-a9dc-ee83
Hidden: false
Costs: 105 pts9 PL
Options (7)

Profiles:

Unit MWSBSSTWALdSave
Harpy

*

*

*

6

6

12

3

9

4+

Stat Damage - M, WS & BS Remaining WMovementWSBS
Harpy (1)

7-12+

30"

4+

4+

Harpy (2)

4-6

20"

4+

5+

Harpy (3)

1-3

10"

5+

5+

Abilities
Sonic Screech:

When a Harpy successfully charges, until the end of the turn enemy units within 1" cannot be chosen to Fight until all other eligible units have done so.

Spore Mine Cysts:

A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to maximum of 3 dice. Each time you roll a 4+ a Spore Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Spore Mine fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Spore Mine misses its target, set up a single Spore Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Spore Mine cannot be placed it is destroyed). This then follows the rules for a Spore Mine (pg 99) that is part of your army, but it cannot move or charge during the turn it was set up.

Instinctive Behaviour:

Unless a unit with this ability is within 24" of any friendly Synapse unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit.

Death Throes:

If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds.

Used By (1)
Tyranids(Catalogue)