Tiger Shark AX-1-0

(Unit)
Type: model
Category: Flyer
Categories: Faction: , Flyer, Fly, Vehicle, Faction: T'au Empire, Tiger Shark AX-1-0, Aircraft
LinkId: f8f8-3744-a0cd-d47d
Hidden: false
Costs: 255 pts30 PL
Options (6)
Tiger Shark sponsons:
Rules (3)
Airborne
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Crash and Burn (Tiger Shark)
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 12" suffers D3 mortal wounds.
Supersonic (Tiger Shark, Orca Dropship)
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 25" until the end of the phase - do not roll a dice.

Profiles:

Abilities
Tiger Shark Dispersion Field:

This model has a 5+ invulnerable save.

Titan Hunter:

This model may fire Macro weapons even if it has moved this turn.

Hard to Hit (Tiger Shark AX-1-0):

Your opponent must subtract 1 from all hit rolls for attacks that target this model in the shooting phase. In addition, if the Tiger Shark AX-1-0 advances, it may only be affected by weapons of the Heavy and Macro type.

Unit MWSBSSTWALdSave
Tiger Shark AX-1-0

*

5+

*

8

8

16

3

8

3+

Wound Track (M,BS) Remaining WMBS
Tiger Shark AX-1-0 1

8-16+

20"-75"

2+

Tiger Shark AX-1-0 2

4-7

20"-45"

3+

Tiger Shark AX-1-0 3

1-3

20"-30"

4+

Used By (1)
T'au Empire(Catalogue)