Kommandos

(Unit)
Type: unit
Category: Elites
Categories: Infantry, Faction: Ork, Faction: , Elites, Kommando
LinkId: 8abd-2e14-89ef-b4fa
Hidden: false
Costs: 2 PL
Options (4)
Rules (3)
Mob Rule
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability.
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Abilities
Kunnin' Infiltrators:

During Deployment, you may set up a unit of Kommandos in hiding instead of placing them on the battlefield. At the end of any of your Movement phases, they can stalk from their hiding place - set them up anywhere on the battlefield that is more than 9" away from any enemy models.

Sneaky Gits:

When they are in cover, add 2 instead of 1 to saving throws for models in this unit.

Throat Slittas:

Add 1 to wound rolls for attacks made with this unit's melee weapons when targeting enemy units wholly within or on a terrain feature.

Modifiers:

increment PL 2
6+ selections of model in Kommandos (recursive)
increment PL 2
11+ selections of model in Kommandos (recursive)
Used By (1)
Orks(Catalogue)