DeffKopta

(Unit)
Type: unit
Category: Fast Attack
Categories: Faction: , Faction: Ork, Deffkoptas, Fast Attack, Fly, Speed Freeks, Vehicle
LinkId: 4513-06fa-60c2-8d11
Hidden: false
Costs: 2 PL
Options (1)
Mob:
Rules (3)
'Ere We Go!
You can re-roll charge rolls for this unit.  When doing so, you can re-roll all or any of the dice.
Mob Rule
When using the Leadership characteristic of this unit, you can use either its own Leadership characteristic, or you can choose for the characteristic to be equal to either the number of models in the unit, or the number of models in another friendly unit within 6" that has this ability.
Dakka Dakka Dakka
Each time you roll an unmodified hit roll of 6 for an attack with a ranged weapon by a model in this unit, that hit roll succeeds regardless of modifiers.

In addition, immediately make an additional hit roll against the same target using the same weapon. These additional hit rolls cannot themselves generate extra hit rolls. When firing a weapon with randomly determined characteristics (ie. Bubblechukka), any additional hit rolls use the same characteristics as the hit roll that generated the additional hit roll.  This ability does not affect weapons that automatically hit their target.

Profiles:

Abilities
Turbo-boost:

Turbo-boost: When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.

Scoutin' Ahead:

During deployment, you can set up a unit of Deffkoptas behind enemy lines instead of placing it on the battlefield. At the end of any of your Movement phases, the Deffkoptas can swoop around to ambush the foe - set them up anywhere on the battlefield that is more than 9" away from any enemy models and within 14" of a battlefield edge.

Modifiers:

increment PL 3
2+ selections of model in DeffKopta (recursive)
increment PL 3
4+ selections of model in DeffKopta (recursive)
Used By (1)
Orks(Catalogue)