| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Meka-Dread | * | * | 4+ | * | 7 | 16 | 5 | 6 | 3+ |
| GS Wound Track | Wounds | Move | WS | Strength |
|---|---|---|---|---|
| Meka-Dread1 | 10-18+ | 8" | 3+ | 6 |
| Meka-Dread2 | 4-9 | 6" | 4+ | 5 |
| Meka-Dread3 | 1-3 | 4" | 5+ | 4 |
| Abilities |
|---|
| Big n' Stompy:
This model can Fall Back in your Movement phase and still shoot and/or charge during its turn. In addition, it can move and fire Heavy Weapons without suffering the penalty to its hit rolls. This model only gains a bonus to its saving throws for being in cover if at least 1/2 of the model is obscured from the bearer. |
| Ramshackle Monster:
Each time a Meka-Dread loses a wound from any weapon, roll a D6 - on a roll of 4+, the wound is ignored. The 1st time this roll is failed, the result needed is reduced to a 5+, and so on unti the roll fails on a 6+ and this ability may no longer be used. |
| Explodes (6+/6"/D3):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |