Deathmarks

(Unit)
Type: unit
Category: Elites
Categories: Deathmarks, Faction: , Faction: Necrons, Infantry, Elites
LinkId: eed6-d988-917d-d4cf
Hidden: false
Costs: 5 PL
Options (3)
Rules (1)
Reanimation Protocols
Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn.  Do not roll for models that have fled the unit.  On a 5+, the model's reanimation protocols activate and it is returned to this unit with its full compliment of wounds, otherwise it remains inactive (although you can roll again at the start of each of your subsequent turns). When a model’s reanimation protocols activate, set it up in unit coherency with any model from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1" from enemy models.  If you cannot do this because there is no room to place the model, do not set it up (you can make Reanimation Protocols rolls for this model again in subsequent turns).

Profiles:

Abilities
Ethereal Interception:

When an enemy unit is set up (other than during deployment or when disembarking) you can immediately set up a unit of Deathmarks that was set up in a hyperspace oubliette on the battlefield, anywhere more than 9" away from enemy models and within 12" of the enemy unit that has just been set up. You can then make a shooting attack with this unit as if it were your Shooting phase, but this attack must target the enemy unit that was just set up.

Hunters from Hyperspace:

During deployment, you can set up a unit of Deathmarks in a hyperspace oubliette instead of placing them on the battlefield. At the end of any of your Movement phases the Deathmarks can slip back into reality - set them up anywhere on the battlefield that is more than 9" away from any enemy models.

Modifiers:

set PL 9
6+ selections of model in Deathmarks
Used By (1)
Necrons(Catalogue)