Night Scythe

(Unit)
Type: model
Category: Flyer
Categories: Faction: , Faction: Necrons, Fly, Night Scythe, Vehicle, Aircraft, Flyer
LinkId: 2ba8-60a4-9264-58c4
Hidden: false
Costs: 8 PL115 pts
Options (3)
Rules (1)
Living Metal
At the beginning of your turn, this unit regains 1 lost wound.

Profiles:

Abilities
Invasion Beams:

When you set up this model, at the same time you can also set up any number of friendly INFANTRY units on their tomb world rather than setting them up on the battlefield. Before this model moves in your Movement phase, a single friendly unit that was set up on their tomb world can be beamed onto the battlefield by the Night Scythe. Set up the unit so that it is wholly within 3" of this model and more than 1" from any enemy models; the unit that has just been set up counts as having disembarked from a transport for all rules purposes. If all Night Scythes and Monoliths are destroyed, any friendly units still on their tomb world are considered to be slain.

Hard to Hit:

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Unit MWSBSSTWALdSave
Night Scythe

*

6+

*

6

6

12

*

10

3+

Wound Track (M/BS/A) Remaining WMBSA
Night Scythe Track 1

7-12+

20-60"

3+

3

Night Scythe Track 2

4-6

20-40"

4+

D3

Night Scythe Track 3

1-3

20-25"

5+

1

Explosion Dice RollDistanceMortal Wounds
Crash and Burn

6

6"

D3

Used By (1)
Necrons(Catalogue)