| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Explodes | 6 | 2D6" | 2D6 |
| Transport |
|---|
| Transport:
This model can transport 40 |
| Void Shield Wound Track | Remaining W | M | BS | A | Void Shield |
|---|---|---|---|---|---|
| Relic Mastodon Super-heavy Siege Transport 1 | 16-30+ | 10" | 3+ | 8 | 5+ |
| Relic Mastodon Super-heavy Siege Transport 2 | 8-15 | 7" | 4+ | 6 | 6+ |
| Relic Mastodon Super-heavy Siege Transport 3 | 1-7 | 4" | 5+ | D6 | 7+ |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Relic Mastodon | * | 5+ | * | 9 | 9 | 30 | * | 9 | 2+ |
| Abilities |
|---|
| Power of the Machine Spirit:
This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons. |
| Smoke Launchers:
Once per game, instead of shooting any weapon in the Shooting phase, this model can use its smoke launchers. Until the controlling player's next Shooting phase, any enemy units targeting this unit subtract 1 from all hit rolls for Shooting attacks made against this unit. |
| Void Shields:
This model is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from its hull in layers, designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw shown in the Damage box, which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll indicated in the Damage box is passed. |
| Steel Behemoth:
This model may Fall Back in the Movement phase and still shoot and/or charge during the controlling player's turn. It can, except when firing Overwatch, also still fire its weapons if enemy units are within 1” of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer. |