Rhino

(Unit)
Type: upgrade
Category: Dedicated Transport
Categories: Adeptus Astartes, Imperium, Vehicle, Transport, Rhino, Dedicated Transport
LinkId: c99a-3d57-cae2-18b6
Hidden: false
Costs: 3 PL65 pts
Options (2)
Rules (3)
Explodes (6"/D3)
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Smoke Launchers
Once per game, instead of shooting any weapons in the Shooting phase, this models can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’

Profiles:

Unit MWSBSSTWALdSave
Rhino

*

6+

*

6

7

10

*

8

3+

Transport
Transport:

This model can tranport 10 CHAPTER INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, CENTURION models.

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Rhino 1

6-10+

12"

3+

3

Rhino 2

3-5

6"

4+

D3

Rhino 3

1-2

3"

5+

1

Abilities
Self-repair:

Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound.

Modifiers:

set hidden true
1 selections of Show Primaris Only in roster (recursive)
Used By (8)