| Abilities |
|---|
| Artillery Tractor:
If this model starts its move within 1" of a friendly ASTRA MILITARUM ARTILLERY model, it can choose to tow it so long as neither this model nor the ARTILLERY model is within 1" of an enemy model. If it does this, this model immediately makes a move of up to 12" The ARTILLERY model is then placed anywhere withing 1" of this model so that no part of the ARTILLERY model has moved more than 12" from where it started. An ARTILLERY model that has been towed may not fire its weapons during the Shooting phase of the same turn. |
| Assault Team Transport:
If this unit is set up at the start of the game with a DEATH KORPS GRENADIER STORM SQUAD within it, at the start of the first battle round but before the first turn begins you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. |
| Explodes (Centaur):
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield, and before any embarked models disembark. On a 6+ is explodes, and each unit iwthin 6" suffers 1 mortal wound. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Transport (Centaur):
The Death Korps Centaur Light Assault Carrier can transport 5 ASTRA MILITARUM INFANTRY models. Each Heavy Weapon Team or Veteran Heavy Weapon Team takes the space of two other models, and each OGRYN takes the space of three other models. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Death Korps Centaur Light Assault Carrier | 12" | 6+ | 4+ | 5 | 6 | 7 | 2 | 7 | 3+ |