| Transport |
|---|
| Transport:
This model can transport 12 DARK ANGELS INFANTRY models and 1 DARK ANGELS DREADNOUGHT. Each JUMP PACK or TERMINATOR model takes the space of two other infantry models. It cannot transport PRIMARIS models or REDEMPTOR DREADNOUGHTS. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Stormraven Gunship | * | 6+ | * | 6 | 7 | 14 | * | 9 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Stormraven Gunship 1 | 8-14+ | 20-45" | 3+ | 3 |
| Stormraven Gunship 2 | 4-7 | 20-30" | 4+ | D3 |
| Stormraven Gunship 3 | 1-3 | 20" | 5+ | 1 |
| Abilities |
|---|
| Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses Aireborne, Hard to Hit, and Supersonic abilitied until beginning of your next Movement Phase. |
| Power of the Machine Spirit:
This model does not suffer the penalties for moving and firing heavy weapons. |
| Crash and Burn:
If this model is reduced to 0 wounds, roll a d6 before removing this model from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds. |
| Supersonic:
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |