Sokar Pattern Stormbird

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Lord of War, Titanic, Transport, Vehicle, Sokar Pattern Stormbird, , Aircraft
LinkId: 68ff-70a2-16ca-3a01
Hidden: false
Costs: 50 PL2000 pts
Options (3)
Rules (1)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’

Profiles:

Explosion Dice rollDistanceMortal wounds
Crash and Burn

6

6"

2D6

Transport
Transport:

The Sokar Pattern Stormbird can transport 50 INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other INFANTRY models and each CENTURION takes the space of three other INFANTRY models. It may also transport BIKER models who take up the place of three INFANTRY models each. The Sokar Pattern Stormbird may also transport a single RHINO, including its own transported models, occupying 25 models' worth of space. When disembarking, the Rhino may only exit via the rear of the Sokar Pattern Stormbird.

Void Shield Wound Track Remaining WMBSAVoid Shield
Sokar Pattern Stormbird 1

30-40+

20"-50"

2+

6

4+

Sokar Pattern Stormbird 2

20-29

20"-40"

3+

4

5+

Sokar Pattern Stormbird 3

10-19

20"-30"

4+

3

6+

Sokar Pattern Stormbird 4

1-9

20"

5+

2

7+

Unit MWSBSSTWALdSave
Sokar Pattern Stormbird

*

6+

*

10

9

40

*

9

3+

Abilities
Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Colossal Flyer:

When targeting this unit with Shooting attacks and psychic powers, always measure to the model's hull where it would be at tabletop level, even if it is on a flying base. In addition, unless the attacking unit has the FLY keyword, add 12" to the measured distance to determine the range when making shooting attacks against this model. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Void-hardened Hull:

This model has a 5+ invulnerable save.

Hover Jet (Colossal):

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Projected Void Shields:

This model is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from its hull in layers, designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw shown in the Damage box, which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. Like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case however, roll one dice for each mortal wound that has been inflicted on the model, with the mortal wound being ignored if the save roll indicated in the Damage box is passed. Void shields must be continuously re-energised and renewed in combat operations and so as the unit is damaged, the defensive potential of its void shields is reduced (see the Damage table).

Shield Projection:

As long as this model's controlling player has chosen to make it hover (as described previously) and does not move at all during the turn, you may declare that this model is projecting its void shields beyond its hull at the start of the Movement phase. If this is the case, the void shields' save is extended to all models and BUILDING within 8" of this model.

Used By (10)