| Abilities |
|---|
| Explodes:
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| Servo-skull Hub:
In each of your Shooting phases, choose one of the following effects: Targeting Data Skull: Add 1 to hit rolls made for a single friendly BLOOD ANGELS unit within 12" of this model until the end of the phase. Repair Skull: Choose a single BLOOD ANGELS VEHICLE within 12" of this model. That model regains 1 lost wound. Vox Skull: Subtract 1 from morale tests taken for friendly BLOOD ANGELS units within 12" of this model until your next Shooting phase. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Self-repair:
Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound. |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Rhino Primaris | M | BS | A | |
| Rhino Primaris 1 | 6-10+ | 12" | 3+ | 3 |
| Rhino Primaris 2 | 3-5 | 6" | 4+ | D3 |
| Rhino Primaris 3 | 1-2 | 3" | 5+ | 1 |
| Transport |
|---|
| Rhino Primaris:
This model can transport 6 BLOOD ANGELS INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS or CENTURION models. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Rhino Primaris | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |