| Explosion | Dice roll | Distance | Mortal wounds |
|---|---|---|---|
| Crash and Burn | 6 | 6" | D3 |
| Transport |
|---|
| Transport:
This model can transport 12 BLOOD ANGELS INFANTRY models and 1 BLOOD ANGELS DREADNOUGHT. Each JUMP PACK or TERMINATOR model takes the space of two other models. It cannot transport PRIMARIS models or Redemptor Dreadnoughts. |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Stormraven Gunship | M | BS | A | |
| Stormraven Gunship 1 | 8-14+ | 20-45" | 3+ | 3 |
| Stormraven Gunship 2 | 4-7 | 20-30" | 4+ | D3 |
| Stormraven Gunship 3 | 1-3 | 20" | 5+ | 1 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Stormraven Gunship | * | 6+ | * | 8 | 7 | 14 | * | 9 | 3+ |
| Abilities |
|---|
| Power of the Machine Spirit:
This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons. |
| Airborne:
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
| Hard to Hit:
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. |
| Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. |
| Supersonic:
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |