Rapier Laser Destroyer

(Entry)
Type: upgrade
EntryId: 259e-17d2-3f79-528b
Hidden: false
Costs: 4 PL
Options (4)

Profiles:

Abilities
Guardsmen Crew:

When this unit is set up on the battlefield, all models are set up in unit coherency. From that point onwards, the Rapier Laser Destroyer is treated as one unit and all the Guardsmen Crew are treated as another. Guardsmen Crew may only be chosen as a target in the Shooting phase if they are the closest visible enemy unit to the firer.

Artillery:

An artillery piece can only fire its ranged weapon if a friendly Guardsmen Crew is within 3". A single Guardsmen Crew model cannot operate multiple artillery pieces in this way in a single turn. If all of the Guardsmen Crew within 6" of an artillery piece are slain, it immediately shuts down and is removed from play.

Explodes (6+/6"/D3):

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Used By (2)