| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Elam Courbray | 12" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
| Abilities |
|---|
| Iron Halo:
This model has a 4+ invulnerable save. |
| Martial Contempt:
You must always direct Knight-Captain Elam Courbray's attacks against enemy CHARACTERS if any are within 1" (if more than one is present, you may choose which). |
| Rites of Battle (Fire Hawks):
You can re-roll hit rolls of 1 for friendly FIRE HAWKS units within 6" of Knight-Captain Elam Courbray. |
| Teleport Strike:
During deployment, you can set up this model in a teleportarium chamber instead of placing him on the battlefield. At the end of any of your Movement phases, he can teleport into battle - set him up anywhere on the battlefield that is more than 9" from any enemy models. |