Storm Eagle Assault Gunship - ROC Pattern

(Unit)
Type: model
Category: Flyer
Categories: Faction: Adeptus Astartes, Fly, Flyer, Faction: Imperium, Vehicle, Transport, Minotaurs, Storm Eagle Assault Gunship - ROC Pattern, , Aircraft
LinkId: 71a2-7d97-639f-90e6
Hidden: false
Costs: 19 PL253 pts
Options (3)
Rules (1)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.’

Profiles:

Explosion Dice rollDistanceMortal wounds
Crash and Burn

6

6"

D3

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Storm Eagle Assault Gunship

M

BS

A

Storm Eagle Assault Gunship 1

8-16+

20"-45"

3+

3

Storm Eagle Assault Gunship 2

4-7

20"-30"

4+

D3

Storm Eagle Assault Gunship 3

1-3

20"

5+

1

Transport
Transport:

The Storm Eagle can transport 14 MINOTAURS INFANTRY models. Each JUMP PACK or TERMINATOR model takes up the space of two other INFANTRY models and each CENTURION takes up the space of three other INFANTRY models. It cannot transport PRIMARIS models.

Unit MWSBSSTWALdSave
Storm Eagle Gunship - ROC Pattern

*

6+

*

8

7

16

*

9

3+

Abilities
Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit:

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves) and then move the model straight forwards. Not that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Power of the Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Hover Jet:

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Modifiers:

set hidden true
0 selections of Minotaurs in force (recursive)
set hidden true
1 selections of Show Primaris Only in roster (recursive)
Used By (7)