| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Company Champion | 14" | 2+ | 3+ | 4 | 5 | 5 | 4 | 8 | 3+ |
| Abilities |
|---|
| Turbo-boost:
When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
| Honour or Death:
This model must perform a Heroic Intervention if it is able to do so. It can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model |
| Superlative Duellist:
When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can reroll the wound roll. |
| Martial Superiority:
If this model is within 1" of any enemy CHARACTER models at the start of the fight phase, it can fight first in the fight phase, even if it did not charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player who's turn is taking place. |
| Skilful Parry:
When resolving an attack made with a melee weapon against this model, subtract 1 from the roll |