Chaos Storm Eagle Assault Gunship

(Unit)
Type: model
Category: Flyer
Categories: Faction: Chaos, Eyrine Cults, Fly, Flyer, Faction: Heretic Astartes, Vehicle, Transport, Aircraft, Faction: Tzeentch, Faction: Thousand Sons
LinkId: 6440-ce1e-ad4d-5d4b
Hidden: false
Costs: 18 PL210 pts
Options (5)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Malicious Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model belongs to an INFANTRY unit and every model from that unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire typ whose profile includes the word ‘bolt’ (e.g. boltgun, Inferno boltgun, inferno combi-bolter, etc.).

Profiles:

Abilities
Crash and Burn:

If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Daemonic Machine Spirit:

Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model.

Hover Jet:

Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit, and Supersonic abilities until the beginning of your next Movement phase.

Airborne:

This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Hard to Hit:

Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic:

Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Unit MWSBSSTWALdSave
Chaos Storm Eagle Gunship

*

6+

*

8

7

16

*

9

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Chaos Storm Eagle

-

M

BS

A

Chaos Storm Eagle1

8-16+

20-45"

3+

3

Chaos Storm Eagle2

4-7

20-30"

4+

D3

Chaos Storm Eagle3

1-3

20"

5+

1

Transport
Chaos Storm Eagle:

The Chaos Storm Eagle can transport 20 INFANTRY models (each TERMINATOR and JUMP PACK model takes up the space of two other models, and each CULT OF DESTRUCTION model takes up the space of three other models).

Used By (3)