| Abilities |
|---|
| Crash and Burn:
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 4+ it crashes and explodes, and each unit within 2D6" suffers 2D6 mortal wounds. |
| Daemonic Machine Spirit:
Ignore the -1 to hit modifier for moving and shooting Heavy weapons for this model. |
| Hover Jet:
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Colossal Flyer, and Supersonic abilities until the beginning of your next Movement phase. |
| Colossal Flyer:
When targeting this unit with shooting attacks and psychic powers, always measure to the model's hull where it would be at a tabletop level, even if it is on a flying base. In addition, unless the attacking unit can Fly, add 12" to the measured distance to determine the range when making shooting attacks against it. Note that this means many short-ranged shooting weapons will not be able to hit this model. Your opponent must also subtract 1 from hit rolls for attacks that target this model in the Shooting phase. |
| Void-hardened Hull:
TheChaos Sokar Pattern Stormbird has a 5+ invulnerable save. |
| Projected Void Shields:
A Chaos Sokar Pattern Stormbird is protected by specialised void shield generators, near-impenetrable barriers of force projected out at a distance from their hulls in layers and designed to deflect and absorb the impact of high-energy attacks and missiles against them. In game terms, void shields are represented by a unique kind of saving throw which the controlling player can opt to use instead of their normal save or invulnerable save against any form of attack except from weapons with the Melee type. like invulnerable saves, void shield saves are unaffected by the AP of an attack, but unlike invulnerable saves they may also be used to negate mortal wounds. In this case, roll one dice for each mortal wound that has been inflicted on the Chaos Sokar Pattern Stormbird, with the mortal wound being ignored if the save roll is passed. |
| Shield Projection:
So long as the Chaos Sokar Pattern Stormbird is using the Hover Jet ability (as described previously) and does not move at all during the turn, you may declare that the Chaos Sokar Pattern Stormbird is projecting its void shields beyond its hull at the start of the Movement phase. If this is the case, the void shields save is extended to all models and buildings within 8" of the Chaos Sokar Pattern Stormbird's hull and wings. |
| Airborne:
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. |
| Supersonic:
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Chaos Sokar Pattern Stormbird | * | 6+ | * | 10 | 9 | 40 | * | 9 | 3+ |
| Wound Track, Sokar | Remaining W | M | BS | A | Void Shield |
|---|---|---|---|---|---|
| Chaos Sokar Pattern Stormbird1 | 30-40+ | 20-50" | 2+ | 6 | 4+ |
| Chaos Sokar Pattern Stormbird2 | 20-29 | 20-40" | 3+ | 4 | 5+ |
| Chaos Sokar Pattern Stormbird3 | 10-19 | 20-30" | 4+ | 3 | 6+ |
| Chaos Sokar Pattern Stormbird4 | 1-9 | 20" | 5+ | 2 | 7+ |
| Transport |
|---|
| Chaos Sokar Pattern Stormbird:
The Chaos Sokar Pattern Stormbird can transport 50 |