unit
Fast Attack
Fast Attack, Beast, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Chaos Spawn
0397-abbc-52c1-556c
false
| Abilities |
|---|
| Fearsome: Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership. |
| Mutated Beyond Reason: When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below. |
| Mutated Beyond Reason |
|---|
| 1 - Razor Claws: The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase. |
| 2 - Grasping Pseudopods: Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase. |
| 3 - Toxic Haemorrhage: You can re-roll failed wound rolls for this unit until the end of the Fight phase. |
Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 8th Edition and many more games.
Try the builder