Chaos Spawn

(Entry)
Type: model
EntryId: 0a4b-4b98-3e5f-9088
Hidden: false
Costs: 2 PL33 pts

Constraints:

min: 1
max: 5

Profiles:

Weapon RangeTypeSAPDAbilities
Hideous mutations

Melee

Melee

User

-2

2

Abilities
Mutated Beyond Reason:

When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below. 1: Razor Claws: The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase. 2: Grasping Pseudopods: Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase. 3: Toxic Haemorrhage: You can re-roll failed wound rolls for this unit until the end of the Fight phase.

Fearsome:

Enemy units within 1" of any Chaos Spawn must substract 1 from their Leadership.