Typhus

(Unit)
Type: model
Category: HQ
Categories: HQ, Character, Infantry, Psyker, Terminator, Faction: Death Guard, Faction: Nurgle, Faction: Heretic Astartes, Faction: Chaos, Lord of Contagion, Typhus
LinkId: 649b-164f-b187-2632
Hidden: false
Costs: 155 pts9 PL

Constraints:

max(roster): 1
Options (8)
Rules (1)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Profiles:

Unit MWSBSSTWALdSave
Typhus

4"

2+

2+

4

5

6

4

9

2+

Psyker CastDenyOther
Typhus

2

1

Smite and 2 powers from the Contagion discipline

Abilities
Host of the Destroyer Hive:

Friendly units of Poxwalkers increase their Strength and Toughness by 1 whilst they are within 7" of Typhus.

Death to the False Emperor:

Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.

Teleport Strike:

During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Disgustingly Resilient:

Each time this model loses a wound, roll a D6; on a 5+, the model does not lose that wound.

Cataphractii Armour:

Models in this unit have a 4+ invulnerable save, but you must halve the result of the dice rolled when determining how far this unit Advances.

Nurgle's Gift:

All DEATH GUARD units within 7" of a friendly LORD OF CONTAGION are surrounded by a deadly aura of plague and disease. Roll a dice for each enemy unit that is within 1" of any affected friendly units at the start of your turn; on a 4+ that enemy unit suffers a mortal wound.

Living Plague:

Roll a dice for each enemy unit that is within 3" of your Warlord at the start of any Fight phase. On a roll of 4+ that unit suffers a mortal wound.

Modifiers:

add category Faction: Harbingers
1 selections of The Harbingers in force (recursive)
Used By (1)