Renegade Knight Porphyrion

(Unit)
Type: model
Category: Lord of War
Categories: Lord of War, Vehicle, Titanic, Faction: Chaos, Dark Mechanicus, Renegade Knight Porphyrion
EntryId: f958-1af0-8344-b277
Hidden: false
Costs: 40 PL540 pts
Options (4)
Autocannons or lascannons:
Ironstorm missile pod options:

Profiles:

Unit MWSBSSTWALdSave
Renegade Knight Porphyrion

*

*

*

8

9

30

3

9

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Renegade Knight Porphyrion

-

M

WS

BS

Renegade Knight Porphyrion1

23-30+

10"

3+

2+

Renegade Knight Porphyrion2

16-22

8"

4+

3+

Renegade Knight Porphyrion3

9-15

6"

5+

4+

Renegade Knight Porphyrion4

1-8

4"

6+

5+

Abilities
Infernal Autosimulacra:

At the beginning of each of your turns, roll a D6; on the result of a 5+ the model heals one wound.

Infernal Knight Titan:

This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy INFANTRY models, though at the end of its move it must be more than 1" from all enemy units. This model can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, it only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Ion shield:

The model has a 5+ invulnerable save against shooting attacks.

Explodes (Unstable Reactor):

If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 5+ it explodes and each unit within 2D6" suffers D6 mortal wounds.