| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Renegade Knight Lancer | * | * | * | 8 | 8 | 27 | 4 | 9 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Renegade Knight Lancer | - | M | WS | BS |
| Renegade Knight Lancer1 | 15-27+ | 14" | 3+ | 3+ |
| Renegade Knight Lancer2 | 7-14 | 10" | 4+ | 4+ |
| Renegade Knight Lancer3 | 1-6 | 6" | 5+ | 5+ |
| Abilities |
|---|
| Infernal Autosimulacra:
At the beginning of each of your turns, roll a D6; on the result of a 5+ the model heals one wound. |
| Infernal Knight Titan:
This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy INFANTRY models, though at the end of its move it must be more than 1" from all enemy units. This model can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, it only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. |
| Ion Gauntlet Shield:
This model has a 5+ invulnerable save, increasing to a 4+ invulnerable save in the Fight phase of any turn. In addition, enemy units with the TITANIC keyword within 1" must subtract 1 from their hit rolls when directing their attacks against this model (to a maximum of 6+ to hit). |
| Flank Speed:
When making advance rolls for this model, roll 2D6 and add the result together to determine the maximum distance it may move. |
| Explodes (Knight):
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6+ it explodes and each unit within 2D6" suffers D6 mortal wounds. |