An'ggrath the Unbound

(Unit)
Type: model
Category: Lord of War
Categories: Character, Faction: Daemon, Fly, Faction: Khorne, Monster, Lord of War, Titanic, Faction: Chaos, Bloodthirster
LinkId: 7fa6-fe63-4ed6-11c2
Hidden: false
Costs: 888 pts35 PL

Constraints:

max(roster): 1
Options (4)
Rules (1)
Arch-daemonic Ritual
If your Army contains a unit with the Arch-daemonic Ritual rule, they may instead of being deployed normally be summoned like other Daemons to the battlefield, although with greater risk to the summoner as befits their power and perilous nature. The usual rules for Daemonic Rituals apply with the following alterations:

When attempting an Arch-daemonic Ritual, the summoning player must first declare which unit they are attempting to summon by name beforehand, and only characters with the same Mark of Chaos as the unit you wish to summon can be userd to summon the unit.

When attempting to summon a unit using an Arch-daemonic Ritual, roll up to nine dice - this is your summoning roll. You can summon one new unit with the Arch-daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword as the summoning character. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is within 12" of the summoning character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned. 

If yourArch-daemonic Ritual summoning roll included any doubles, your summoning character then suffers a mortal wound. If it contained any triples, then the summoning character is slain instead (note that the summoning can still be successful, even if the summoning character perishes in the attempt).

Profiles:

Unit MWSBSSTWALdSave
An'ggrath the Unbound

*

2+

4+

*

8

24

*

10

2+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
An'ggrath the Unbound

-

M

S

A

An'ggrath the Unbound1

13-24+

16"

12

10

An'ggrath the Unbound2

7-12

12"

10

8

An'ggrath the Unbound3

1-6

8"

8

6

Abilities
Emissary of the Blood God:

You may use this model's Leadership for friendly Khorne units within 9" of this model when Morale tests are taken.

Scorn of the Blood God:

An'ggrath the Unbound may be used to attempt to deny two psychic powers per turn in each enemy Psychic phase and adds +3 to any attempt to do so.

Shattering Onslaught:

On any turn in which An'ggrath the Unbound successfully charges, roll a D6 for each unit within 1" at the end of its charge move. On a result of a 2+, the unit suffers D3 mortal wounds.

Frenzied Death-throes:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 4+ An'ggrath's frenzied death-throes scourge those about him, and each unit within D6" suffers D6 mortal wounds.

Unstoppable Ferocity:

If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.

Daemon Lord:

This unit has a 4+ invulnerable save.

Modifiers:

set hidden true
or
1 selections of Nurgle in force (recursive)
1 selections of Slaanesh in force (recursive)
1 selections of Tzeentch in force (recursive)
Used By (1)
Chaos - Daemons(Catalogue)