| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| The Masque of Slaanesh | 8" | 2+ | 2+ | 4 | 3 | 4 | 5 | 8 | 6+ |
| Abilities |
|---|
| Dazzling Acrobatics:
The Masque of Slaanesh can Advance and/or Fall Back and still charge in the same turn. |
| Locus of Beguilement:
Your opponent must subtract 1 from any hit rolls in the Fight phase that target a DAEMONETTE unit within 6" of the Masque of Slaanesh. |
| The Eternal Dance:
At the beginning of each Fight phase, choose an enemy unit within 1" of the Masque of Slaanesh. For the rest of the phase, add 1 to any hit rolls that target the chosen unit. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Quicksilver Swiftness:
This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place. |
| The Murderdance:
If your Warlord charges in the Charge phase, add D3 to their Attacks characteristic until the end of the ensuing Fight phase (roll at the end of the Charge phase). |