Zarakynel

(Unit)
Type: model
Category: Lord of War
Categories: Character, Faction: Daemon, Monster, Psyker, Faction: Slaanesh, Faction: Chaos, Lord of War, Titanic, Keeper of Secrets
LinkId: 1c9b-fb34-b80c-c223
Hidden: false
Costs: 666 pts23 PL

Constraints:

max(roster): 1
Options (6)
Rules (1)
Arch-daemonic Ritual
If your Army contains a unit with the Arch-daemonic Ritual rule, they may instead of being deployed normally be summoned like other Daemons to the battlefield, although with greater risk to the summoner as befits their power and perilous nature. The usual rules for Daemonic Rituals apply with the following alterations:

When attempting an Arch-daemonic Ritual, the summoning player must first declare which unit they are attempting to summon by name beforehand, and only characters with the same Mark of Chaos as the unit you wish to summon can be userd to summon the unit.

When attempting to summon a unit using an Arch-daemonic Ritual, roll up to nine dice - this is your summoning roll. You can summon one new unit with the Arch-daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword as the summoning character. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is within 12" of the summoning character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned. 

If yourArch-daemonic Ritual summoning roll included any doubles, your summoning character then suffers a mortal wound. If it contained any triples, then the summoning character is slain instead (note that the summoning can still be successful, even if the summoning character perishes in the attempt).

Profiles:

Unit MWSBSSTWALdSave
Zarakynel

*

2+

2+

7

8

20

*

10

4+

Psyker CastDenyOther
Psyker

3

3

Smite and two powers from the Slaanesh discipline

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Zarakynel

-

M

A

Ld Penalty

Zarakynel1

11-20+

12"

6

-2

Zarakynel2

4-10

9"

5

-1

Zarakynel3

1-3

6"

4

0

Abilities
Dance of Serpents:

Add 1 to any save rolls made for Zarakynel against Melee attacks.

Lissom Terror:

Zarakynel can both Advance and/or Fall Back and still charge in the same turn, in addition, its charge distance roll is not affected by terrain.

Emissary of the Prince of Excess:

You may use this model's Leadership for friendly SLAANESH units within 6" of this model when Morale tests are taken.

Aura of Exquisite Despair:

Subtract the penalty shown in this model's Damage table from the Leadership of enemy units within 6" of Zarakynel.

Quicksilver Swiftness:

This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.

Daemon Lord:

This unit has a 4+ invulnerable save.

Modifiers:

set hidden true
or
1 selections of Khorne in force (recursive)
1 selections of Nurgle in force (recursive)
1 selections of Tzeentch in force (recursive)
Used By (1)
Chaos - Daemons(Catalogue)