| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Skullmaster | 8" | 2+ | 2+ | 5 | 5 | 5 | 3 | 8 | 4+ |
| Abilities |
|---|
| Locus of Khorne:
Add 1 to the Strength characteristic of KHORNE DAEMON units within 6" of one or more friendly models with this ability. |
| Unstoppable Ferocity:
If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with. |
| Daemonic:
Units with this ability have a 5+ invulnerable save. |
| Devastating Charge:
Add 2 to the Strength of the Juggernaut's bladed horn attack if the model charged in the same turn. |