Greater Brass Scorpion of Khorne

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Titanic, Vehicle, Daemon, Daemon Engine, Faction: Heretic Astartes, Khorne, Lord of War, Faction:
LinkId: ea4b-1b65-2652-2b95
Hidden: false
Costs: 550 pts32 PL
Options (6)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Greater Brass Scorpion

*

3+

3+

*

8

20

*

9

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Greater Brass Scorpion

-

M

S

A

Greater Brass Scorpion1

11-20+

12"

10

8

Greater Brass Scorpion2

4-10

10"

8

6

Greater Brass Scorpion3

1-3

8"

5

4

Abilities
Titanic Daemon Engine:

A Greater Brass Scorpion of Khorne can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the Infantry keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the Greater Brass Scorpion of Khorne can move and fire Heavy weapons wihtout suffering the penalty to its hit rolls. Finally, the Greater Brass Scorpion of Khorne only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Frenzied Charge:

When the Greater Brass Scorpion of Khorne makes a charge move, roll 3D6 and add the results together to determine the maximum distance up to which it may charge.

Runes of the Blood God:

When a Psyker attempts to manifest a psychic power that inflicts mortal wounds on the Greater Brass Scorpion of Khorne, the Psyker suffers Perils of the Warp on any roll of a double, not just double 1 or double 6 as would normally be the case. Furthermore, this model cannot be targeted by psychic powers manifested by friendly PSYKERS.

Doomsday Reactor:

If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 4+ it explodes and each unit within 2D6" suffers D6 mortal wounds.

Infernal Regeneration:

At the beginning of each of your turns, this model heals one wound.

Daemon Engine:

The model has a 5+ invulnerable save.

Modifiers:

set hidden true
or
1 selections of Emperor's Children in force (recursive)
1 selections of The Scourged in force (recursive)
1 selections of The Flawless Host in force (recursive)
1 selections of The Purge in force (recursive)
Used By (1)