| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Greater Brass Scorpion | * | 3+ | 3+ | * | 8 | 20 | * | 9 | 3+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Greater Brass Scorpion | - | M | S | A |
| Greater Brass Scorpion1 | 11-20+ | 12" | 10 | 8 |
| Greater Brass Scorpion2 | 4-10 | 10" | 8 | 6 |
| Greater Brass Scorpion3 | 1-3 | 8" | 5 | 4 |
| Abilities |
|---|
| Titanic Daemon Engine:
A Greater Brass Scorpion of Khorne can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the Infantry keyword. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, the Greater Brass Scorpion of Khorne can move and fire Heavy weapons wihtout suffering the penalty to its hit rolls. Finally, the Greater Brass Scorpion of Khorne only gains a bonus to its save in cover if at least half of the model is obscured from the bearer. |
| Frenzied Charge:
When the Greater Brass Scorpion of Khorne makes a charge move, roll 3D6 and add the results together to determine the maximum distance up to which it may charge. |
| Runes of the Blood God:
When a Psyker attempts to manifest a psychic power that inflicts mortal wounds on the Greater Brass Scorpion of Khorne, the Psyker suffers Perils of the Warp on any roll of a double, not just double 1 or double 6 as would normally be the case. Furthermore, this model cannot be targeted by psychic powers manifested by friendly PSYKERS. |
| Doomsday Reactor:
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 4+ it explodes and each unit within 2D6" suffers D6 mortal wounds. |
| Infernal Regeneration:
At the beginning of each of your turns, this model heals one wound. |
| Daemon Engine:
The model has a 5+ invulnerable save. |