| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Chaos Vindicator Laser Destroyer 1 | 7-12+ | 10" | 3+ | 3 |
| Chaos Vindicator Laser Destroyer 2 | 3-6 | 5" | 4+ | D3 |
| Chaos Vindicator Laser Destroyer 3 | 1-2 | 3" | 5+ | 1 |
| Chaos Vindicator Laser Destroyer | M | BS | A |
| Abilities |
|---|
| Power Capacitor:
On any turn in which the Chaos Vindicator does not move in the Movement phase, it may fire twice with its laser volley cannon, but may only use volley fire if it does so. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Explodes (D6"):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds. |
| Machina Malifica:
At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Chaos Vindicator | * | 6+ | * | 6 | 8 | 12 | * | 8 | 3+ |