Hellforged Typhon Heavy Siege Tank

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Hellforged, Faction: Heretic Astartes, Lord of War, Titanic, Vehicle, Faction:
LinkId: 4cd1-60ff-2efc-f98f
Hidden: false
Costs: 25 PL700 pts
Options (7)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Abilities
Containment Breach:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 2D6" suffers D6 mortal wounds unless it is a Psyker, in which case it suffers 2D3 mortal wounds instead.

Steel Behemoth:

This model may Fall Back in the Movement phase and still shoot and/or Charge during the controlling player's turn. It may fire its weapons if enemy units are within 1" of it. In addition, this model only gains a bonus to its save in cover if at least half of the model is obscured from the bearer.

Machina Malifica:

At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means.

Smoke Launchers:

Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Daemonic Machine Spirit:

This model does not suffer the penalty to hit rolls for moving and shooting.

Unit MWSBSSTWALdSave
Hellforged Typhon

*

*

*

8

9

22

7

9

2+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Hellforged Typhon

-

M

WS

BS

Hellforged Typhon1

17-22+

10"

5+

2+

Hellforged Typhon2

6-16

5"

4+

3+

Hellforged Typhon3

1-5

3"

3+

4+

Used By (3)