| Abilities |
|---|
| Drop Pod Assault:
Instead of deploying this model with the rest of your army, you can set it up, along with any units embarked within it, in orbit, ready for a Drop Pod Assault. If you do so, it can make a Drop Pod Assault at the end of any of your Movement phases. When it does so, set it up anywhere on the battlefield that is more than 9" from any enemy models. Any models embarked inside must immediately disembark, but they cannot be set up within 9" of any enemy models. Any models that cannot be set up because there is not enough room are slain. |
| Containment Breach:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D3 mortal wounds unless it is a Psyker, in which case it suffers D6 mortal wounds instead. |
| Machina Malifica:
At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. |
| Transport |
|---|
| Hellforged Kharybdis:
This model can transport 20 |
| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Hellforged Kharybdis | 15" | 4+ | 4+ | * | 8 | 16 | * | 8 | 3+ |
| Wound Track, Drop Pod | Remaining W | S | A |
|---|---|---|---|
| Hellforged Kharybdis3 | 1-4 | 5 | D6 |
| Hellforged Kharybdis1 | 10-16+ | 9 | 8 |
| Hellforged Kharybdis2 | 5-9 | 7 | 6 |