Khorne Lord of Skulls

(Unit)
Type: model
Category: Lord of War
Categories: Lord of War, Faction: Khorne, Faction: Chaos, Daemon Engine, Faction: , Daemon, Faction: Heretic Astartes, Vehicle
EntryId: 0ef1-079d-c3b9-4bd0
Hidden: false
Costs: 315 pts30 PL
Options (5)
Hades gatling cannon options:
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Unit MWSBSSTWALdSave
Khorne Lord of Skulls

*

3+

3+

*

8

28

*

8

3+

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Khorne Lord of Skulls

-

M

S

A

Khorne Lord of Skulls1

14-28+

10"

10

4

Khorne Lord of Skulls2

7-13

7"

8

6

Khorne Lord of Skulls3

1-6

4"

5

8

Abilities
Titanic Daemon Engine:

A Khorne Lord of Skulls can shoot if there are enemy models within 1" of it, as long as all of the enemy models have the INFANTRY keyword. In this case it can shoot the enemy unit that is within 1" of it, or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, a Khorne Lord of Skulls can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, a Khorne Lord of Skulls only gains a bonus to its save in cover if at least half of the model is obscured from the firer.

Explodes:

If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark; on a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.

Infernal Regeneration:

At the beginning of each of your turns, this model heals one wound.

Daemonic:

This model has a 5+ invulnerable save.

Used By (1)