| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Hellforged Land Raider Proteus | * | * | * | 8 | 8 | 16 | 4 | 9 | 2+ |
| Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
|---|---|---|---|---|
| Hellforged Land Raider Proteus | - | M | WS | BS |
| Hellforged Land Raider Proteus1 | 9-16+ | 10" | 5+ | 3+ |
| Hellforged Land Raider Proteus2 | 5-8 | 5" | 4+ | 4+ |
| Hellforged Land Raider Proteus3 | 1-4 | 3" | 3+ | 5+ |
| Abilities |
|---|
| Containment Breach:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a roll of a 6 it explodes and the hellish energies at its core are unleashed. Each unit within 6" suffers D6 mortal wounds unless it is a PSYKER, in which case it suffers 2D3 mortal wounds. |
| Machina Malifica:
At the end of each Fight phase, roll a number of D6 for this model equal to the number of models that were slain by it during this phase; for each dice that scores a 5+, this model regains one lost wound. This model cannot regain lost wounds by any other means. |
| Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
| Transport |
|---|
| Hellforged Land Raider Proteus:
This model can transport 10 |