(DE) Lelith Hesperax

(Entry)
Type: model
EntryId: fc99-5b6b-67f2-7ab7
Hidden: false
Costs: 150 pts

Constraints:

max(roster): 1
Options (2)
Rules (8)
A League Apart
Lelith Hesperax re-rolls all failed To Hit and To Wound rolls whilst fighting in a challenge.
The Penetrating Blade
Armour Saves cannot be taken against Wounds inflicted by Lelith Hesperax's Melee weapons.
Quicksilver Dodge
Lelith Hesperax has a 4+ invulnerable save.  This is increased to a 3+ invulnerable save against all Wounds inflicted in the Fight sub-phase.
Rampage
At the start of any Fight sub-phase, models with the Rampage special rule gain +D3 attacks if the combat they are in contains more enemy models than friendly models - count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. A model that has made a disordered charge that turn receives no benefit from Rampage.
Night Vision
A unit that contains at least one model with this special rule ignores the effects of Night Fighting.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
Strength from Death
Whenever a unit is completely destroyed within 7" of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a Soulburst action.  You cannot pick a unit that is locked in combat, Falling Back, or that has Gone to Ground.  A unit making a Soulburst action can do one of the following, even if it has already done so in this turn:

* The unit can immediately move as if it were your Movement phase.
* The unit can immediately shoot (or Run or Turbo-boost) as if it were your Shooting Phase.
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase). A unit that makes a charge in the Fight sub-phase does so at the end of the current Initiative step, and once they have charged, the Initiative steps continue to resolve as before (including for models in the charging unit).

A unit can only make a Soulburst action once per turn.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Lelith Hesperax

Infantry (Character)

9

9

3

3

3

9

5

9

6+/4++

Wargear Item
Warlord Trait (DE): Blood Dancer:

The Warlord receives +1 to the Weapon Skill characteristic on his profile.

Used By (1)