Discipline: Phantasmancy

(Entry)
Type: upgrade
EntryId: 3a33-ac8d-1e58-39d7
Hidden: false
Rules (4)
Shrouded
A unit that contains at least one model with this special rule counts its cover save as being 2 points better than normal. Note that this means a model with the Shrouded special rule always has a cover save of at least 5+, even if it's in the open.

Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 2+ cover save).
Stealth
A unit that contains at least one model with this special rule counts its cover saves as being 1 point better than normal. Note that this means that a model with the Stealth special rule always has a cover save of at least 6+, even if it is in the open. This rule is often presented as Stealth (X) where X indicates a specific type of terrain, such as Stealth (Woods) or Stealth (Ruins). If this is the case, the unit only gains the benefit whilst it is in terrain of the specified type. Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to amaximum of a 2+ cover save).
Concussive
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase.
Blind
Any unit hit by one or more models or weapons with this special rule must take an Initiative test at the end of the current phase. If the test is passed, all is well - a shouted warning has caused the warriors to avert their gaze. If the Initiative test is failed, all models in the unit are reduced to Weapon Skill and Ballistic Skill 1 until the end of their next turn. Should the attacking unit hit themselves, we assume they are prepared and they automatically pass the test. Any model that does not have an Initiative characteristic (for example, non-Walker vehicles, buildings etc.) is unaffected by this special rule.

Profiles:

Psychic Power Warp ChargePower CategoryRange
6 - Mirror of Minds

2

Focussed Witchfire

24"

Mirror of Minds is a focussed witchfire power with a range of 24". The target model and the Shadowseer both roll a D6 and add their respective Leadership values to the result. If the scores are drawn, or if the Shadowseer's score is higher, the target suffers a single Wound with no armour or cover saves allowed. Repeat this process until either the target model is slain or the target model rolls a higher score than the Shadowseer.

5 - Laugh of Sorrows

2

Witchfire

24"

Laugh of Sorrows is a witchfire power with a range of 24". The target must take two separate Leadership tests; the target unit will suffer one Wound for each point the first Leadership test was failed by, and one wound for each point the second Leadership test was passed by. Armour and cover saves cannot be taken against Wounds caused by Laugh of Sorrows.

4 - Fog of Dreams

2

Malediction

24"

Fog of Dreams is a malediction with a range of 24". Whilst the power is in effect, the target unit can only fire Snap Shots and, when rolling To Hit in close combat, will only hit on To Hit rolls of a 6.

1 - Dance of Shadows

1

Blessing

18"

Dance of Shadows is a blessing that targets a single friendly unit within 18". Whilst the power is in effect, all models in the target unit have the Stealth and Shrouded special rules.

(Primaris) Veil of Tears

1

Blessing

Self

Veil of Tears is a blessing that targets the Shadowseer and his unit. Whilst the power is in effect, an enemy unit wishing to target the Shadowseer or his unit must roll 2D6x2. If the Shadowseer or his unit are not within this distance in inches, the enemy unit may not fire this turn.

Psychic Power (Attack) Warp ChargePower CategoryRangeStrengthAPTypeDetails
3 - Shards of Light

1

Witchfire

24"

3

-

Assault 3D6, Blind

2 - Peal of Discord

1

Nova

9"

4

-

Assault 2D6, Concussive

Used By (1)