Intercept At the end of the Movement phase, a model with this special rule can make one Attack against an enemy Flyer or Flying Monstrous Creature that it moved over that turn. The Attack hits on a roll of 4+ and is resolved at Strength 4 AP4 with the Haywire special rule. Flyers are hit on their side armour.
Strength from Death Whenever a unit is completely destroyed within 7" of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a Soulburst action. You cannot pick a unit that is locked in combat, Falling Back, or that has Gone to Ground. A unit making a Soulburst action can do one of the following, even if it has already done so in this turn:
* The unit can immediately move as if it were your Movement phase.
* The unit can immediately shoot (or Run or Turbo-boost) as if it were your Shooting Phase.
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase). A unit that makes a charge in the Fight sub-phase does so at the end of the current Initiative step, and once they have charged, the Initiative steps continue to resolve as before (including for models in the charging unit).
A unit can only make a Soulburst action once per turn.