Trygon Prime

(Entry)
Type: model
EntryId: fc44d2bd-82d3-2168-8e01-547c302deddb
Hidden: false
Costs: 230 pts

Constraints:

min: 1
max: 1
Options (5)
May choose one of the following tails::
Rules (5)
Subterranean Assault
If, when a Trygon (or Trygon Prime) deploys via Deep Strike, it scatters on top of
impassable terrain or another model (friend or foe), reduce the scatter distance by the
minimum required to avoid the obstacle.

After the Trygon (or Trygon Prime) has emerged, mark the position under the creature's
base with a suitable marker - this represents the tunnel left by its emergence. Any
friendly Tyranid Infantry unit that arrives from reserve in subsequent turns may emerge
from the Trygon's tunnel instead of arriving from reserve as normal. Only one unit may
emerge from each tunnel marker each turn.

If any unit chooses to do so, place the entire unit so that all of its models are wholly
within 6" of the centre of the marker and in unit coherency. These models cannot be
placed within 1" of enemy models or within impassable terrain; if any models cannot be
placed, these excess models are removed as casualties. A unit may not move or charge on
the same turn it arrives from a Trygon's tunnel, but may shoot or Run.
Deep Strike
Fleet
Synapse Creature
Models with the Synapse Creature special rule have a synapse range of 12". Friendly
Codex: Tyranids models within this synapse range, including the Synapse Creatures
themselves, have the Fearless special rule. If a unit from Codex: Tyranids is falling back
and at least one of the unit's models is within a friendly Synapse Creature's synapse range
before the unit moves, the unit automatically Regroups.
Shadow in the Warp
All enemy units and models with the Psyker, Psychic Pilot or Brotherhood of Psykers
special rules suffer a -3 penalty to their Leadership whilst they are within 12" of one or
more models with the Shadow in the Warp special rule.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Trygon Prime

Monstrous Creature

5

3

6

6

6

4

5

10

3+