Zoanthrope

(Entry)
Type: model
EntryId: a7e0-602f-8c88-d18a
Hidden: false
Costs: 50 pts

Constraints:

min: 1
max: 6
Rules (7)
Brotherhood of Psychers
A unit with this special rule counts as a Mastery Level 1 Psyker. The unit follows all the
normal rules for Psykers, with the following clarifications:

The unit uses the Leadership of its character, if there is one (and he is alive), or the unit,
if there isn't a character (or he is dead), for Psychic tests. The unit can never use the
Leadership of an Independent Character for Psychic tests.

If the unit suffers the Perils of the Warp, or any other attack that specifically targets
Psykers, it is resolved against the character, if there is one (and he is alive), or against a
random, non-character model in the unit, if there is no character (or he is dead).
Warp Field
Zoanthropes have a 3+ invulnerable save.
Psychic Brood
A Zoanthrope brood follows all the rules for Brotherhood of Psykers except that the unit
has a Mastery Level of 2. In addition, if a Zoanthrope Brood uses the Warp Blast power 
(see Codex: Tyranids) the number of shots fired is equal to the number of Zoanthropes 
and Neurothropes in that brood.

For example, a brood of three Zoanthropes that successfully manifested Warp Blast
would treat both the Burst and Lance profiles as Assault 3.
Shadow in the Warp
All enemy units and models with the Psyker, Psychic Pilot or Brotherhood of Psykers
special rules suffer a -3 penalty to their Leadership whilst they are within 12" of one or
more models with the Shadow in the Warp special rule.
Synapse Creature
Models with the Synapse Creature special rule have a synapse range of 12". Friendly
Codex: Tyranids models within this synapse range, including the Synapse Creatures
themselves, have the Fearless special rule. If a unit from Codex: Tyranids is falling back
and at least one of the unit's models is within a friendly Synapse Creature's synapse range
before the unit moves, the unit automatically Regroups.
Very Bulky
Very Bulky models count as three models for the purposes of Transport Capacity.
Powers of the Hive Mind
Primaris Power (Dominion) - WC 1 : Dominion is a blessing that targets the Psyker. Whilst this power is in effect the Psyker adds 6" to its synapse range. If the Psyker doesn't have the Synapse Creature special rule, it gains it for the duration of this power and has a synapse range of 6".

1. Catalyst - WC 1 : A blessing that targets the Psyker's unit and up to one other friendly unit from Codex: Tyranids that is within 12". Whilst this power is in effect, the targets gain the Feel No Pain special rule.

2. The Horror - WC 1 : A malediction that targets a single enemy unit within 24”. The target must immediately take a Pinning test (as described for the Pinning special rule in the Warhammer 40,000 rulebook) with a -2 modifier to their Leadership.

3. Onslaught - WC 1 : A blessing that targets a single friendly unit within 24". Whilst this power is in effect, the target unit can both Run and then shoot in its Shooting phase.

4. Paroxysm - WC 1 : A malediction that targets a single enemy unit within 24". Whilst this power is in effect, the target unit's Weapon Skill and Ballistic Skill are both reduced by D3 (roll once and apply the result to both characteristics).

5. Psychic Scream - WC 1 : A nova power with a range of 6". For each target unit, roll 2D6+2 and subtract their Leadership. That unit suffers a number of Wounds equal to the result. Armour and cover saves cannot be taken against Wounds caused by Psychic Scream.

6. Warp Blast - WC 2 : A witchfire power. Each time this power is manifested, the controlling player must choose which profile is being used, before the target is chosen:
Burst :   Range - 24" | S5   | AP3 | Assault 1, Blast
Lance :  Range - 18" | S10 | AP2 | Assault 1, Lance

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Zoanthrope

Infantry

3

4

4

4

2

3

1

10

5+