Sporocyst

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support, Heavy Support
LinkId: 0f40-10fe-e1e6-388d
Hidden: false
Costs: 75 pts

Constraints:

max: 1
Options (1)
Must choose one of the following weapons::
Rules (7)
Immobile Pod
A model with this special rule cannot move. It can never go to ground (voluntarily or otherwise) and cannot consolidate or make a sweeping advance.
Psychic Resonator
Any friendly Synapse Creature within 6” of this model adds 6” to its synapse range.
Spore Node
A model with this special rule can produce a Spore Mine Cluster (see Codex: Tyranids) with three Spore Mines in the Shooting phase, in addition to any attacks it makes. 

Place the Spore Mines wholly within 6” of the model, in unit coherency and not in impassable terrain or within 1” of an enemy model. 
After they are placed, the Spore Mines are treated as a separate unit for the rest of the battle.

Once per battle, a Sporocyst can produce a single Mucolid Spore instead of a Spore Mine Cluster. This is placed in the same way as a Spore Mine Cluster.
Infiltrate
Instinctive Fire
Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight. The shots are resolved at the end of the Shooting phase before Morale checks are taken. Each weapon can fire at a different target unit, but they cannot be fired in any other way or at any other time.
Fearless
Smash
All of the close combat attacks, except Hammer of Wrath attacks, of a model with this special rule are resolved at AP2 (unless it's attacking with an AP1 weapon). Additionally, when it makes its close combat attacks, it can choose instead to make a single Smash Attack. If it does so, roll To Hit as normal, but resolve the Attack at double the model's Strength (to a maximum of 10). Furthermore, a model making a Smash Attack can re-roll its armour penetration rolls, but must abide by the second result.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Sporocyst

Monstrous Creature

2

2

5

5

6

3

3

8

4+

Used By (1)