Drop Pod

(Entry)
Type: model
LinkId: 3c19-5aa3-bb14-0469
Hidden: false
Costs: 35 pts
Options (3)
Rules (3)
Immobile
A Drop Pod cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an Immobilised result that cannot be repaired in any way. This does not cause it to lose a Hull Point.
Drop Pod Assault
Drop Pods and units embarked upon them must be held in Deep Strike Reserves. At the beginning of your first turn, half your Drop Pods (rounding up) automatically arrive from Reserve. The arrival of remaining Drop Pods is rolled for normally.
Inertial Guidance System
If a Drop Pod scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle. If a Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.

Profiles:

Vehicle BSFrontSideRearHP
Drop Pod

4

12

12

12

3

Open Topped (once landed), Transport

Modifiers:

set pts 0
ancestor is The Blackmanes
set hidden true
set hidden true
Used By (6)