(FW) Lugft Huron

(Unit)
Type: model
Category: HQ
Categories: HQ
LinkId: da3c-acff-220a-c1b2
Hidden: false
Costs: 235 pts

Constraints:

max(roster): 1
Options (3)
Rules (6)
The Big Guns Never Tire
This ability can be used once per game in the Shooting phase of any turn in which Lugft Huron has not moved in the preceding Movement phase (though he may declare a charge in the Assault phase as normal and need not charge the target this attack is made against). Using this ability counts as firing a weapon and uses the following profile:

Range     Str AP Type
Unlimited 10  1    Ordnance 2, Barrage, Large Blast (5")

Note that if this attack scatters, it will always scatter the full 2D6" - Lugft Huron's Ballistic Skill makes no difference.
Shadowed Fate
The first time Huron is removed from play as a casualty for any reason, leave him on his side on the table. At the end of the turn where this happened, roll a D6 and on a 2+ he instead survives with a single remaining wound (this includes attacks causing Instant Death, Destroyer weapons, and multiple wounds which remove him from play caused by a particular model's attacks, etc) and is placed back in play as close as possible to where he fell. This special rule does not apply to any subsequent damage he takes after he has already escaped death once earlier in the game.
Living Legend
All friendly units chosen from either Codex: Space Marines, the Space Marine Siege Assault Vanguard army list with Chapter Tactics (Astral Claws) or the Tyrant's Legion army list on the table —including those in allied detachments— may always choose to use Lugft Huron's Leadership value rather than their own as long as he is present on the table (modifiers apply to this as normal).
Chapter Tactics
When choosing an army, all models in the same Detachment or Formation must be drawn from the same Chapter.  If a unit's datasheet contains a Chapter in brackets after the Chapter Tactics special rule - for example, "Chapter Tactics (Ultramarines)" - the unit must always be drawn from this Chapter, and therefore cannot be included in a Detachment or Formation with any units that are drawn from other Chapters. All models drawn from a given Chapter benefit from that Chapter's Special Rule. If a unit contains models drawn from two different Chapters, it counts as from neither Chapter, and thus benefits from neither Chapter Tactic.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
And They Shall Know No Fear
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Lugft Huron

Infantry (Character)

6

5

4

4

4

5

4

10

2+/4++

Wargear Item
Warlord Trait: Master of Counter-assault:

While Lugft Huron is present on the table, any friendly units entering play from Reserves gain the Counter-attack special rule until their subsequent turn after they enter play.

Terminator Armour:

Terminator armour confers a 2+ Armour Save and a 5+ Invulnerable save. Furthermore, models in Terminator Armour have the Bulky, Deep Strike, and Relentless special rules, and may not make Sweeping Advances.

Modifiers:

set hidden true
0 selections of Astral Claws in force (recursive)
Used By (1)