Drop Pod

(Entry)
Type: unit
EntryId: d74c-c4ca-6e6e-1ac9
Hidden: false
Costs: 35 pts
Options (4)
(FW) Legacies of Glory (Transport):
Rules (3)
Drop Pod Assault
Drop Pods and units embarked upon them must be held in Deep Strike Reserve. At the beginning of your first turn, half of your Drop Pods (rounding up) automatically arrive from Reserve.  The arrival of remaining Drop Pods is rolled for normally.  Once a Drop Pod lands, all passengers must disembark and no models can embark for the rest of the game.
Inertial Guidance System
If a Drop Pod scatters on top of impassable terrain or another model (Friend or foe), reduce the scatter distance by the minimum required in order to avoid the obstacle.  If the Drop Pod scatters off the edge of the board, it suffers a Deep Strike Mishap.
Immobile
An immobile vehicle cannot move once it has entered play, and counts in all respects as a vehicle that has suffered an immobilised damage result that cannot be repaired in any way. Note that this does not cause it to lose a Hull Point.

Profiles:

Transport Fire PointsAccess Points
Drop Pod (Transport)

Open-Topped.

Open-Topped.

10, or one Dreadnought of any type, or one Thunderfire Cannon and Techmarine Gunner.

Vehicle BSFrontSideRearHP
Drop Pod

4

12

12

12

3

Vehicle (Open-topped, Transport)

Modifiers:

set hidden true
Used By (16)