Hellfire Shells

(Entry)
Type: upgrade
EntryId: b83a-7b4a-13c2-42b8
Hidden: false
Costs: 5 pts

Constraints:

max: 1
Rules (1)
Poisoned
If a model has the Poisoned special rule, or is attacking with a Melee weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required, when attacking in close combat. In addition, if the Strength of the wielder (or the Poisoned weapon) is higher than the Toughness of the victim, the wielder must re-roll failed rolls To Wound in close combat. Similarly, if a model makes a shooting attack with a weapon that has the Poisoned special rule, it always wounds on a fixed number (generally shown in brackets), unless a lower result would be required. If no number is shown in brackets, the rule is Poisoned (4+). Unless otherwise stated, Poisoned weapons are treated as having a Strength of 1. The Poisoned special rule has no effect against vehicles.

Profiles:

Wargear Item
Hellfire Shells (Details):

Each time a weapon equipped with hellfire shells fires, the controlling player can choose whether to fire a hellfire shell or to use the ordinary profile for that weapon.

Weapon RangeStrengthAPType
Hellfire Shells

24"

1

-

Heavy 1, Blast, Poisoned (2+)

Modifiers:

set hidden true
0 selections of Heavy Bolter in Scout (Heavy Weapon) (recursive)