| Wargear Item |
|---|
| The Armour of Selket:
This is a suit of artificer armour that incorporates a psychic hood. In addition, the wearer can use their own psychic energies to empower the suit's defences further. At the beginning of his player turn, by expending a Warp Charge, Loth's 2+ Armour save becomes a 2+ Invulnerable save which lasts until the beginning of his controlling player's next player turn. |
| Artificer Armour:
Artificer Armour confers a 2+ Armour Save. |
| Psychic Hood:
Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood. If a model with a psychic hood is embarked in a vehicle or building, he can only use the hood to nullify powers targeting the vehicle or building he is embarked within. |