Skyspear Missile Launcher

(Entry)
Type: upgrade
EntryId: a5f3-f458-a16f-1a29
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Armourbane
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, it rolls an additional D6 for armour penetration in close combat.

If a model makes a shooting attack with a weapon that has this special rule, it rolls an additional D6 for armour penetration. In either case, this special rule has no effect against non-vehicle models.
Skyfire
A model with this special rule, or that is firing a weapon with this special rule, fires using its normal Ballistic Skill when shooting at Flyers, Flying Monstrous Creatures and Skimmers, but it can only fire Snap Shots against other targets.
Savant Lock
If any shot from a weapon with this special rule misses a Flyer, Flying Monstrous Creature, Skimmer, or Jetbike, roll a D6 at the start of the next friendly Shooting phase if the target unit is still on the battlefield and has not been destroyed.  On a 5+, the target unit suffers a hit (using it's rear Armour Value if it is a vehicle) with the profile above.

Profiles:

Weapon RangeStrengthAP
Skyspear Missile Launcher

60"

7

2

Heavy 1, Armourbane, Savant Lock, Skyfire